i feel that the darkness in the last level is more of a gimmick than an obstacle. it meant that i had to guess instead of solve for the last ice room. i also think that the movement is a bit slow and stiff. maybe for the first ice room you keep the darkness but not the last?
My intent was that the player can go back to level 1 and memorize the third level but going to lvl 1 comes at a penalty of losing the total step count. Will have to work on my level designing skills. 🙌
Thanks for the review though, will make these improvements in the next iteration.
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i feel that the darkness in the last level is more of a gimmick than an obstacle. it meant that i had to guess instead of solve for the last ice room. i also think that the movement is a bit slow and stiff. maybe for the first ice room you keep the darkness but not the last?
My intent was that the player can go back to level 1 and memorize the third level but going to lvl 1 comes at a penalty of losing the total step count. Will have to work on my level designing skills. 🙌
Thanks for the review though, will make these improvements in the next iteration.